Here are a bunch of weapons and XP pickups I made for an unreleased UE5 project. The visual goal was to try and replicate the visual and emotional feel of a Don Bluth classic 2d animation and Dragon's Lair. Various concepts were made by our talented concept team including Kelly Perry https://www.artstation.com/kellyperry. Main character Feather was modeled, and textured by Joe Jing https://www.artstation.com/joe_jing, VFX by Barclay Chantel barclaychantel.com & Ian Richards https://www.artstation.com/iantsrichards.